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Consumption, Production, and Sharing Modern Media - A Creative Interpretation of Reality
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Eureka
Date: 2008-05-13 16:29
Subject: Consumption, Production, and Sharing Modern Media
Security: Public
Tags:metablogging
I came across an interesting article on a blog (Here Comes Everybody) through my Friends page. It's a look at the modern media, time sinks, cognitive sinks, television, and participatory entertainment. When I resumed posting earlier this month after a brief, self-imposed hiatus, I wasn't sure of what my return would be like. variance made the excellent point of "if it's not fun, don't do it". At times, it can be a bit tedious to get new material up. On the other hand, it means I'm participating in the world not only as a consumer, but as a producer. The article goes into similar thoughts in more detail. A few lines that I quite liked:

"So I tell her all this stuff, and I think, "Okay, we're going to have a conversation about authority or social construction or whatever." That wasn't her question. She heard this story and she shook her head and said, "Where do people find the time?" That was her question. And I just kind of snapped. And I said, "No one who works in TV gets to ask that question. You know where the time comes from. It comes from the cognitive surplus you've been masking for 50 years."

"However lousy it is to sit in your basement and pretend to be an elf, I can tell you from personal experience it's worse to sit in your basement and try to figure if Ginger or Mary Ann is cuter."
Eureka! | 6 Comments | | Link






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User: peartreealley
Date: 2008-05-13 22:11 (UTC)
Subject: (no subject)
I haven't had cable TV since the 90s for the reason that it sucks up time I could be reading or writing or interacting with other people.

I still watch more DVDs than I like to, but I'm still ingesting less TV time than the average American, if my coworkers are any example.

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Eureka
User: eurekagray
Date: 2008-05-13 22:55 (UTC)
Subject: (no subject)
Some of the figures the author produces are quite fascinating. They are not scientific, but he estimates that the amount of time spent globally just watching commercials on one weekend is about the same as the amount of time it's taken to create the entirety of Wikipedia to date (and yes, that's every article in every language).
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Drascus
User: drascus
Date: 2008-05-13 23:02 (UTC)
Subject: (no subject)
Interesting article. I have always maintained this kind of attitude for RPGs, and to some extent video games, but it's nice to see it getting some kind of cultural/intellectual cache.

The advantages of passive media are production values and story coherance.

The first one is being rapidly overtaken by new, interactive media. The second will take some work.
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Eureka
User: eurekagray
Date: 2008-05-14 13:26 (UTC)
Subject: (no subject)
Indeed, I think a lot of good points are raised in the article. The elf quote above specifically references WoW, but I think it's just as applicable to any form of role-playing.

As for story coherence, clearly you've never tried watching Lost ^_^
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Drascus
User: drascus
Date: 2008-05-14 14:54 (UTC)
Subject: (no subject)
I should have said, Potential for greater story coherence. ^_^
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Eureka
User: eurekagray
Date: 2008-05-14 21:55 (UTC)
Subject: (no subject)
Yes, and that potential is probably realized more often with bigger budgets, editors, and so on. The gap is closing though.
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